Cubotti 

The didactic innovation of the game is found in the transition from two-dimensional synchronic supports to three-dimensional supports that allow interrupting the synchrony, forcing the child to isolate the abstract concept from the concrete object maintaining the possibility of reverting the path if necessary. 

This purpose is achieved by inserting the two linked concepts on physical bricks that allow the construction of a wall. 

While maintaining the link of object and concept, being on the same brick, the synchronic perception is interrupted, forcing the separate use of object and symbol, impossible to be seen simultaneously. 

If you look and work with symbols, in that instant linked concrete objects are momentarily "invisible", on the other side of the brick or wall, and vice versa. 

With a sporting metaphor, this game teaches children who begin to use abstract symbols, to swim for a moment without their lifejacket. 

As words and speeches are built by using letters, so walls are built  

with bricks, the two practical aims of the game. 

The wall can be built alone or in groups, with or without the guidance of a teacher; the variation of the subjects depicted and of the number of elements that can be used for a specific version makes it suitable for any age. 

The game also aims to help in the management of solid objects and their spatiality, with the possibility of team gaming aimed at the practical goal of building the wall, both proposing shapes or images on the two opposite walls, as in a puzzle, or starting from the choice of the single brick to be placed in the specific position through either the recognition of the concrete image present on one face or the correspondent abstract concept present on the opposite one, once acquired. 


Gravity can be your opportunity to take the leap, as an entrepreneur or as a scholar.

To open new routes to new worlds, we look for visionaries and commanders, not cheering spectators!